A 3D Apprenticeship: Day Two
Video Link Corrected:
Sorry, I inserted the wrong video link when this post first went public. The correct “Day Two” video is linked now. Talk about just enough to be dangerous… guess that applies equally to my web publishing learning curve!
Just Enough to be Dangerous:
I remember early days in my carpentry career. Someone with more experience would show some new trick or other and I’d ambitiously run off with the new knowledge. With just enough knowledge to be dangerous I’d run for a time, only to trip on the next unknown and fall flat on my face. Such is the learning curve, but time and persistance bring ability, and with enough of both I became a confident, productive carpenter. I suspect this scenario is familiar to many.
A Leg to Stand On:
In the first segment of A Carpenter’s Introduction to 3D Modeling Day One I went through steps to create the top “beam” for a set of sturdy stackable sawhorses. In this “Day Two” tutorial I show (one of many) ways to model and multiply 2×4 legs for the horses:
Another thing time and persistance brings is knowledge of how many different ways there are to do the same thing. I got to thinking about this truth after recording the video above.
The method shown for “cutting” off the angled ends of the 2×4 legs; selecting unwanted geometry and deleting it, is not only not the quickest method, but only one of many ways to accomplish this task. A much quicker way, once lines for the beveled end are drawn in, is to use the Push/Pull tool and simply push the 1 1/2″ side face of the leg away, which works in this case because the modeled 2x4s have square corners. It wouldn’t work if the 2x4s were drawn with slightly rounded corners (like real lumber) or if you try to push the 3 1/2″ face. I demonstrated the Click, Drag and Delete process since it works in many instances where Push/Pull won’t like rounded, angled and otherwise curved pieces. Far be it from me to be the guy on the job who stubbornly insists his way is the only way… well, most times anyway.
Get it Together:
Working through all the steps to model these simple steps made for long tutorial videos so this Introduction to 3D Modeling is broken down into three segments. If you’ve watched Day One and this Day Two, stop back for the final Day Three segment where I go through steps to create 3/4″ plywood gussets. By using the Protractor Tool,Tape Measure tool followed with an introduction to the Paint Bucket (Materials) tool for adding a “plywood” look, realistic support gussets are added. Finish up your first task as a modeling apprentice by turning your single completed sawhorse into a hundred… or more!
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